![]() ![]() The scenario was written by Norimitsu Kaihō of Nitroplus, while the CGI cutscenes were rendered by Square Visual Works. At 60 frames per second, Gunslinger Stratos could render over 240 million polygons per second. ![]() The game could render over 4 million polygons per scene, the highest in video games up until 2012, the same as Dead Rising and Halo: Reach and more than Crysis. It uses the Yebis post-processing effects middleware, along with the Havok physics middleware. ![]() The game was developed by Byking and Bee Tribe, using Silicon Studio's Orochi Engine. The game features hundreds of different guns which can be purchased using a point system and can save data using a NESiCA card. The characters are based on a range of anime and manga archetypes, from the teenage schoolgirl to the giant mech. Players can play up to 4 vs 4 team deathmatch modes, in realistic, fully destructible, urban environments modelled after actual cities in Japan. It is a multiplayer video game that can be played with up to eight players offline or more players online. The light-guns also feature an analog stick to control the character movements along with buttons to jump and fly. Gunslinger Stratos is a third-person shooter with unique dual-wielding light-gun controls, featuring two gun controllers that can be fired separately or combined together into one or more powerful weapons.
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